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The world that the guys have designed for an exciting magical role-playing game is becoming too alive to just play. The Igroland begins to exist according to its own laws, which are moving further and further away from the Rules written once by its creators. The characters, who previously dutifully followed the will of the players, gain the ability to make their own decisions - and refuse to remain mere pawns on a huge game board with hexagonal cells. And then monsters appear in Igrozemie, which even the ancient Wizards would not be able to defeat...
In Kevin Anderson's final novel about the Igroland, the reader will meet again with the characters of the Game he has grown fond of - the brave Delrael, the Unwizard Bril, Professors Verne and Frankenstein and others. In full accordance with the First Rule of the Game ("The main thing is not to be bored!"), the heroes go through many adventures. The tension in the Game is growing, the magic born from it spills out into the real world - and the consequences of this affect very soon ... The unexpected and paradoxical ending of the novel will not leave indifferent fans of fairy tale fiction or fans of role-playing games.
ISBN | 5-697-00073-1 |
Publisher | АСТ, Terra Fantastica |
Format | 84x108/32 |
Publication date | 1996 |
Number of Pages | 896 |
Bookbinding | Твердый |