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The world the guys have designed for an exciting magical role-playing game is getting too alive to just play. The Igroland begins to exist according to its own laws, which are moving further and further away from the Rules written once by its creators. The characters, who previously dutifully followed the will of the players, gain the ability to make their own decisions - and refuse to remain mere pawns on a huge game board with hexagonal cells. And then monsters appear in Igrozemie, which even the ancient Wizards would not be able to defeat...
ISBN | 5-697-00073-1 |
Publisher | АСТ, Terra Fantastica |
Format | 84x108/32 |
Publication date | 1996 |
Number of Pages | 448 |
Bookbinding | Hardcover |